THE PROGRAM
/ MISSIONS
Learning the skills
Live at 5pm (ET/PT) every weekday. Each Mission is like a game show for life skills—they’ll learn empathy as they identify the right suspect or self-regulation as they escape a mysterious jungle. The Missions are 45-60 minute livestreams.
/ mastery
Earn points & badges
Each 5-minute Challenge allows kids to process what they’ve learned and show off their new skills, as they earn points and unlock badges.
/ COMMUNITY
Play with friends
As Scouts participate in Missions and Challenges, we track their progress in the 12 Keys and once they’ve shown improvement, they graduate to a new level and keep building their skills.
More fun with friends*
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Sam 3:50PM
Hey Mia!

Mia 3:50PM
Hi Sam! ⭐️
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Sam 3:50PM
Wasn’t that mission so cool? I can’t believe we cracked the code.

Mia 3:50PM
I know! I’m inventing my own cypher - want to help?️






The 12 Keys:
skills kids actually need for life
What prepares kids for success in the future? We believe it's responsibility - the ability to take care of ourselves and others. The 12 Keys are the life skills that form the foundation of responsibility.
“The most important thing kids can learn to prepare for the future is responsibility - to themselves, and to others.”
“Soft skills” aren’t soft, they can be backed by hard data.
Our responsibility quotient, or “RQ,” is a proprietary assessment tool measuring where Scouts are on their journey with our 12 Key life skills. Parents can follow along through personalized updates, helping them understand their Scout’s strengths and opportunity areas in a whole new way.
Our methodology is:
/ INNOVATIVE
capitalizes on latest theory and technology
/ UNOBTRUSIVE
doesn’t disrupt the fun of the learning or program experience
/ OBJECTIVE
we observe what kids do in real-life adjacent situations, rated against a universal standard
I love that the RQ is individualized to each child. It identifies strengths and areas for growth.
Other benefits to our measurement approach
No more trailing indicators of learning (report cards), we can immediately detect and pivot when needed in real time.
Measuring actual behavior means scores are not impacted by test-taking ability. Scores are based on actual proficiency and behavior.
Innovations in technology will allow us to capture student choice and behavior at scale.
Co-created with kids, for kids
Scouts don’t just participate in Ever Scouts—they help bring it to life. They’ve advised our game designers, given feedback on Missions, and even helped inform the look-and-feel of our content.
